Module: Mesa
Branch: master
Commit: ecbe6cb805144e3f30b178d7f210798cde048f9a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ecbe6cb805144e3f30b178d7f210798cde048f9a

Author: Samuel Pitoiset <[email protected]>
Date:   Tue Apr 16 09:13:37 2019 +0200

radv: sort the shader capabilities alphabetically

Signed-off-by: Samuel Pitoiset <[email protected]>

---

 src/amd/vulkan/radv_shader.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 898195a71d4..a9677094772 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -226,11 +226,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .descriptor_array_dynamic_indexing = true,
                                .device_group = true,
                                .draw_parameters = true,
+                               .float16 = true,
                                .float64 = true,
                                .gcn_shader = true,
                                .geometry_streams = true,
                                .image_read_without_format = true,
                                .image_write_without_format = true,
+                               .int8 = true,
                                .int16 = true,
                                .int64 = true,
                                .multiview = true,
@@ -238,6 +240,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .runtime_descriptor_array = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
+                               .storage_8bit = true,
                                .storage_16bit = true,
                                .storage_image_ms = true,
                                .subgroup_arithmetic = true,
@@ -250,9 +253,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
                                .transform_feedback = true,
                                .trinary_minmax = true,
                                .variable_pointers = true,
-                               .storage_8bit = true,
-                               .int8 = true,
-                               .float16 = true,
                        },
                        .ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
                        .ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),

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