Module: Mesa Branch: staging/19.0 Commit: b59b503d765a08b688f1a5e3793bde252ef644bd URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b59b503d765a08b688f1a5e3793bde252ef644bd
Author: Alejandro PiƱeiro <[email protected]> Date: Thu Apr 18 15:58:35 2019 +0200 docs: document MESA_GLSL=errors keyword Added with commit 0161691f3518, still checked on shaderapi.c _mesa_get_shader_flag method. Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom <[email protected]> (cherry picked from commit 9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864) --- docs/shading.html | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..76f25316f86 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -59,6 +59,7 @@ execution. These are generally used for debugging. <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes through the color attribute. <li><b>useprog</b> - log glUseProgram calls to stderr +<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr. </ul> <p> Example: export MESA_GLSL=dump,nopt _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
