Module: Mesa
Branch: master
Commit: c995d1ca3a3f14c2e6823ecdad90e7bb03e70c41
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c995d1ca3a3f14c2e6823ecdad90e7bb03e70c41

Author: Ian Romanick <[email protected]>
Date:   Sat Aug 18 16:53:55 2018 -0700

nir/flrp: Lower flrp(a, b, #c) differently

This doesn't help on Intel GPUs now because we always take the
"always_precise" path first.  It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".

Reviewed-by: Matt Turner <[email protected]>

---

 src/compiler/nir/nir_lower_flrp.c | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/src/compiler/nir/nir_lower_flrp.c 
b/src/compiler/nir/nir_lower_flrp.c
index 5094a714504..31969a61c79 100644
--- a/src/compiler/nir/nir_lower_flrp.c
+++ b/src/compiler/nir/nir_lower_flrp.c
@@ -556,6 +556,23 @@ convert_flrp_instruction(nir_builder *bld,
    }
 
    /*
+    * - If t is constant:
+    *
+    *        x(1 - t) + yt
+    *
+    *   The cost is three instructions without FMA or two instructions with
+    *   FMA.  This is the same cost as the imprecise lowering, but it gives
+    *   the instruction scheduler a little more freedom.
+    *
+    *   There is no need to handle t = 0.5 specially.  nir_opt_algebraic
+    *   already has optimizations to convert 0.5x + 0.5y to 0.5(x + y).
+    */
+   if (alu->src[2].src.ssa->parent_instr->type == nir_instr_type_load_const) {
+      replace_with_strict(bld, dead_flrp, alu);
+      return;
+   }
+
+   /*
     * - Otherwise
     *
     *        x + t(x - y)

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