Module: Mesa
Branch: master
Commit: 3c9144f9e5888e9a31886b64168f63e991da01d0
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3c9144f9e5888e9a31886b64168f63e991da01d0

Author: Timothy Arceri <[email protected]>
Date:   Fri Aug  2 10:05:20 2019 +1000

drirc: Add discard workaround for Divinity: Original Sin EE

This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282

Acked-by: Eric Engestrom <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282

---

 src/util/00-mesa-defaults.conf | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index ae29d8837d5..34a7993a314 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -146,6 +146,7 @@ TODO: document the other workarounds.
 
         <application name="Divinity: Original Sin Enhanced Edition" 
executable="EoCApp">
             <option name="allow_glsl_extension_directive_midshader" 
value="true" />
+            <option name="glsl_correct_derivatives_after_discard" value="true" 
/>
         </application>
 
         <application name="Metro 2033 Redux / Metro Last Night Redux" 
executable="metro">

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