Module: Mesa
Branch: master
Commit: cb14f56b4fdfde105ee08b44e4e3d2cfb38d59ac
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb14f56b4fdfde105ee08b44e4e3d2cfb38d59ac

Author: Jonathan Marek <[email protected]>
Date:   Thu Sep 26 00:31:56 2019 -0400

turnip: add some shader information in pipeline state

This information is needed by texture/uniform descriptors.

Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Acked-by: Eric Anholt <[email protected]>

---

 src/freedreno/vulkan/tu_pipeline.c | 16 ++++++++++++++++
 src/freedreno/vulkan/tu_private.h  | 16 ++++++++++++++++
 2 files changed, 32 insertions(+)

diff --git a/src/freedreno/vulkan/tu_pipeline.c 
b/src/freedreno/vulkan/tu_pipeline.c
index 831bcfbd7e1..b77366d267a 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -1546,6 +1546,22 @@ tu_pipeline_builder_parse_shader_stages(struct 
tu_pipeline_builder *builder,
    tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
    pipeline->program.binning_state_ib =
       tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!builder->shaders[i])
+         continue;
+
+      struct tu_program_descriptor_linkage *link = &pipeline->program.link[i];
+      struct ir3_shader *shader = builder->shaders[i]->variants[0].shader;
+
+      link->ubo_state = shader->ubo_state;
+      link->constlen = builder->shaders[i]->variants[0].constlen;
+      link->offset_ubo = shader->const_state.offsets.ubo;
+      link->num_ubo = shader->const_state.num_ubos;
+      link->texture_map = builder->shaders[i]->texture_map;
+      link->sampler_map = builder->shaders[i]->sampler_map;
+      link->ubo_map = builder->shaders[i]->ubo_map;
+   }
 }
 
 static void
diff --git a/src/freedreno/vulkan/tu_private.h 
b/src/freedreno/vulkan/tu_private.h
index c93d7fa6357..63871732f64 100644
--- a/src/freedreno/vulkan/tu_private.h
+++ b/src/freedreno/vulkan/tu_private.h
@@ -1072,6 +1072,20 @@ tu_shader_compile(struct tu_device *dev,
                   const struct tu_shader_compile_options *options,
                   const VkAllocationCallbacks *alloc);
 
+struct tu_program_descriptor_linkage
+{
+   struct ir3_ubo_analysis_state ubo_state;
+
+   uint32_t constlen;
+
+   uint32_t offset_ubo; /* ubo pointers const offset */
+   uint32_t num_ubo; /* number of ubo pointers */
+
+   struct tu_descriptor_map texture_map;
+   struct tu_descriptor_map sampler_map;
+   struct tu_descriptor_map ubo_map;
+};
+
 struct tu_pipeline
 {
    struct tu_cs cs;
@@ -1088,6 +1102,8 @@ struct tu_pipeline
       struct tu_bo binary_bo;
       struct tu_cs_entry state_ib;
       struct tu_cs_entry binning_state_ib;
+
+      struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
    } program;
 
    struct

_______________________________________________
mesa-commit mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-commit

Reply via email to