Module: Mesa
Branch: 19.2
Commit: a3869c14c0d5a1731e07c5dceb2e8052793e208e
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a3869c14c0d5a1731e07c5dceb2e8052793e208e

Author: Samuel Pitoiset <[email protected]>
Date:   Tue Nov 26 18:29:00 2019 +0100

radv: fix enabling sample shading with SampleID/SamplePosition

When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.

Cc: 19.2, 19.3 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
(cherry picked from commit 86a5fbfd4afb4fb53ab8ea0a13dda33b32f8b79b)
Conflicts resolved by Dylan Baker

---

 src/amd/vulkan/radv_pipeline.c | 31 ++++++++++++++++++++++++-------
 1 file changed, 24 insertions(+), 7 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 654f852ab21..584d4cc5bea 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1122,15 +1122,32 @@ radv_pipeline_init_multisample_state(struct 
radv_pipeline *pipeline,
        int ps_iter_samples = 1;
        uint32_t mask = 0xffff;
 
-       if (vkms)
+       if (vkms) {
                ms->num_samples = vkms->rasterizationSamples;
-       else
-               ms->num_samples = 1;
 
-       if (vkms)
-               ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
-       if (vkms && !vkms->sampleShadingEnable && 
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
-               ps_iter_samples = ms->num_samples;
+               /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
+                *
+                * "Sample shading is enabled for a graphics pipeline:
+                *
+                * - If the interface of the fragment shader entry point of the
+                *   graphics pipeline includes an input variable decorated
+                *   with SampleId or SamplePosition. In this case
+                *   minSampleShadingFactor takes the value 1.0.
+                * - Else if the sampleShadingEnable member of the
+                *   VkPipelineMultisampleStateCreateInfo structure specified
+                *   when creating the graphics pipeline is set to VK_TRUE. In
+                *   this case minSampleShadingFactor takes the value of
+                *   VkPipelineMultisampleStateCreateInfo::minSampleShading.
+                *
+                * Otherwise, sample shading is considered disabled."
+                */
+               if 
(pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
+                       ps_iter_samples = ms->num_samples;
+               } else {
+                       ps_iter_samples = 
radv_pipeline_get_ps_iter_samples(vkms);
+               }
+       } else {
+               ms->num_samples = 1;
        }
 
        const struct VkPipelineRasterizationStateRasterizationOrderAMD 
*raster_order =

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