Module: Mesa
Branch: master
Commit: 42112010a393bc2f0e0fe41263c613a05b915833
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=42112010a393bc2f0e0fe41263c613a05b915833

Author: Marek Olšák <marek.ol...@amd.com>
Date:   Fri Jan 10 20:13:54 2020 -0500

radeonsi: rename si_shader_create -> si_create_shader_variant for clarity

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

---

 src/gallium/drivers/radeonsi/si_compute.c       | 2 +-
 src/gallium/drivers/radeonsi/si_shader.c        | 7 ++++---
 src/gallium/drivers/radeonsi/si_shader.h        | 7 ++++---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +-
 4 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c 
b/src/gallium/drivers/radeonsi/si_compute.c
index eed755b6586..25e08c6f428 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -159,7 +159,7 @@ static void si_create_compute_state_async(void *job, int 
thread_index)
        } else {
                simple_mtx_unlock(&sscreen->shader_cache_mutex);
 
-               if (!si_shader_create(sscreen, compiler, &program->shader, 
debug)) {
+               if (!si_create_shader_variant(sscreen, compiler, 
&program->shader, debug)) {
                        program->shader.compilation_failed = true;
                        return;
                }
diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 37b85bf70f9..8e3b23e8109 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7057,9 +7057,10 @@ static void si_fix_resource_usage(struct si_screen 
*sscreen,
        }
 }
 
-bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler 
*compiler,
-                    struct si_shader *shader,
-                    struct pipe_debug_callback *debug)
+bool si_create_shader_variant(struct si_screen *sscreen,
+                             struct ac_llvm_compiler *compiler,
+                             struct si_shader *shader,
+                             struct pipe_debug_callback *debug)
 {
        struct si_shader_selector *sel = shader->selector;
        struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
diff --git a/src/gallium/drivers/radeonsi/si_shader.h 
b/src/gallium/drivers/radeonsi/si_shader.h
index 633f59d2620..c4792da4782 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -823,9 +823,10 @@ int si_compile_shader(struct si_screen *sscreen,
                      struct ac_llvm_compiler *compiler,
                      struct si_shader *shader,
                      struct pipe_debug_callback *debug);
-bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler 
*compiler,
-                    struct si_shader *shader,
-                    struct pipe_debug_callback *debug);
+bool si_create_shader_variant(struct si_screen *sscreen,
+                             struct ac_llvm_compiler *compiler,
+                             struct si_shader *shader,
+                             struct pipe_debug_callback *debug);
 void si_shader_destroy(struct si_shader *shader);
 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned 
index);
 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index b4fd6a58b11..96e6f88bb57 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2110,7 +2110,7 @@ static void si_build_shader_variant(struct si_shader 
*shader,
        if (!compiler->passes)
                si_init_compiler(sscreen, compiler);
 
-       if (unlikely(!si_shader_create(sscreen, compiler, shader, debug))) {
+       if (unlikely(!si_create_shader_variant(sscreen, compiler, shader, 
debug))) {
                PRINT_ERR("Failed to build shader variant (type=%u)\n",
                          sel->type);
                shader->compilation_failed = true;

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