Module: Mesa
Branch: master
Commit: 0b06adb75054842294e4dbbe2e5af294470862fb
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b06adb75054842294e4dbbe2e5af294470862fb

Author: Rob Clark <[email protected]>
Date:   Thu Apr  2 14:08:54 2020 -0700

glsl: don't limit fp16 lowering to frag

This restriction doesn't belong in core code.

Signed-off-by: Rob Clark <[email protected]>
Tested-by: Marge Bot 
<https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>

---

 src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
b/src/compiler/glsl/glsl_parser_extras.cpp
index d930c30a7e1..c6e3999caf5 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2236,7 +2236,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct 
gl_shader *shader,
       &ctx->Const.ShaderCompilerOptions[shader->Stage];
 
    if (!state->error && !shader->ir->is_empty()) {
-      if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT)
+      if (options->LowerPrecision)
          lower_precision(shader->ir);
       lower_builtins(shader->ir);
       assign_subroutine_indexes(state);

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