Module: Mesa Branch: master Commit: 0b06adb75054842294e4dbbe2e5af294470862fb URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b06adb75054842294e4dbbe2e5af294470862fb
Author: Rob Clark <[email protected]> Date: Thu Apr 2 14:08:54 2020 -0700 glsl: don't limit fp16 lowering to frag This restriction doesn't belong in core code. Signed-off-by: Rob Clark <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423> --- src/compiler/glsl/glsl_parser_extras.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index d930c30a7e1..c6e3999caf5 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2236,7 +2236,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, &ctx->Const.ShaderCompilerOptions[shader->Stage]; if (!state->error && !shader->ir->is_empty()) { - if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT) + if (options->LowerPrecision) lower_precision(shader->ir); lower_builtins(shader->ir); assign_subroutine_indexes(state); _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
