On June 6, 2022 21:07:32 Marek Olšák <mar...@gmail.com> wrote:
I'd love to see Mesa used to bring Vulkan to consoles!

Ever heard of Steam Deck? ;)

I have! I've even heard a rumour that a line it two of my code is running in it. :-P But why not take over ALL the consoles?

--Jason


Marek



On Mon, Jun 6, 2022 at 12:59 PM Jason Ekstrand <ja...@jlekstrand.net> wrote:

On Mon, Jun 6, 2022 at 11:38 AM Jesse Natalie <jenat...@microsoft.com> wrote:


(Hopefully this goes through and not to spam like last time I tried to respond…)



No, neither of these would currently work with UWP.



The primary reason is that neither Khronos API has extensions to initialize the winsys on top of the UWP core window infrastructure. In theory, you could initialize Dozen for offscreen rendering and then explicitly marshal the contents out – that would probably work actually. There’s 2 more gotchas there though:

The ICD loaders (OpenGL32.dll, Vulkan-1.dll) are not available in the UWP environment. You could explicitly use the non-ICD version of GL (i.e. Mesa’s OpenGL32.dll from the libgl-gdi target), include the open-source Vulkan ICD loader, or use the ICD version of either (OpenGLOn12.dll/libgallium_wgl.dll for GL – I plan to delete the former at some point and just use the latter at some point; vulkan_dzn.dll for VK). If the objective here is to write a Vulkan app and ship it in UWP, I don't see any reason why it couldn't be used for that eventually. Without the loader, you can still load the driver DLL directly. You just have to use vkGetInstance/DeviceProcAddr for everything because drivers don't expose the Vulkan 1.0 API symbols (the loader does). We'd also have to come up with a story for window-system integration, as Jesse alluded. I'd love to see Mesa used to bring Vulkan to consoles! Unfortunately, no one's working on that currently or has any plans, as far as I know.



--Jason



There’s not currently extensions for D3D12 interop either spec’d or implemented.



There’s one more problem for GL that I don’t think is problematic for VK, which is that it uses APIs that are banned from the UWP environment, specifically around inserting window hooks for Win32 framebuffer lifetime management. So you’d probably have to build a custom version that has all of that stuff stripped out to get it to be shippable in a UWP.



We (Microsoft) don’t really have plans to add this kind of stuff, at least not in the near future, but I’d be open to accepting contributions that enable this.



-Jesse



From: mesa-dev <mesa-dev-boun...@lists.freedesktop.org> On Behalf Of Daniel Price
Sent: Monday, June 6, 2022 5:41 AM
To: mesa-dev@lists.freedesktop.org
Subject: [EXTERNAL] Xbox Series S/X UWP



        

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Hi, I was wandering if these two layers would work with UWP on Xbox Series Console or if not will there be plans to add support?



https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766



https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881



Many Thanks

Dan

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