So I've finished the r300g point sprite code and this test fails,
fglrx fails the exact same way.

http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html

It appears the point size where the texture sampler decides to use the
next mipmap is different than the swrast/softpipe.

Any GL experts tell me if this is actually well specified or hw specific?

Dave.
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