So I've finished the r300g point sprite code and this test fails, fglrx fails the exact same way.
http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html It appears the point size where the texture sampler decides to use the next mipmap is different than the swrast/softpipe. Any GL experts tell me if this is actually well specified or hw specific? Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev