Will Dyson wrote:
The radeon driver will fail to allocate miptree space for a new level
that is outside of BaseLevel..MaxLevel. Then it fails later, trying to
migrate the level to a miptree. Set MaxLevel to dstLevel before
allocating the level, and avoid triggering the problem.
Signed-off-by: Will Dyson <[email protected]>
---
src/mesa/drivers/common/meta.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fc28685..3525583 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2400,6 +2400,9 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
break;
}
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
+
/* Create empty dest image */
if (target == GL_TEXTURE_1D) {
_mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
I'm not sure I understand what's going on here. The dstLevel should
already be <= the texture max level. See the loop at line 2376. If
you step into the new _mesa_TexParameteri() call with gdb, are you
seeing dstLevel > texObj->MaxLevel?
-Brian
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