Hello all,

I just looked at the (intermediate) code produced by the shader compiler. In 
the last version, I did not find anything on constant propagation and constant 
computations. In the Intel current driver, the final gen code produces an ugly 
sequence of computations of constant values (known at compile time). I would 
like to spend some time on it but I am wondering if it is still supported or if 
other shader compilers are going to replace it.

Cheers,
Ben

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