-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Aras Pranckevicius wrote: > Hi, > > Attached patch - or alternatively, this github > commit: > http://github.com/aras-p/glsl-optimizer/commit/cb5b9ad7b439eddaedc54147f41727a661d11b21 > - > fixes GLSL2 performance problems after many shaders are processed. > > When constructing builtin functions, they are put into global memory > pool (once), and their prototypes cloned into current shader. However, > the cloned prototype variables were still using the global memory pool, > which then makes talloc_parent's O(N) complexity really visible after a > while.
That shouldn't happen. The parameter ir_variable allocations should get reparented later when the whole IR tree is reparented by reparent_ir. Or am I misunderstanding something here? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkxZjtQACgkQX1gOwKyEAw/cfwCcCUc1eZmDxW/JEUXZt1JTKJ0h MHgAmgLDSitnAReWzK+wGNq/W2ir51AP =XLlB -----END PGP SIGNATURE----- _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev