On Thu, Aug 5, 2010 at 3:20 AM, Zack Rusin <za...@vmware.com> wrote: >> With GS, the order of the vertices of a primitive becomes significant. We >> can no longer permute the vertices to support flatshade_first (at least, >> not before GS runs). > Awesome stuff. Thanks for looking into this. I'd commit that patch and we'll > abstract it under some settable "use d3d or gl rules" flag for draw - we'll Yeah, that should be a settable flag. But we should then support flatshade_first somewhere else.
The GL rule is last vertex last for each primitive. The D3D rule is first vertex first. My idea is to have draw_decompose_tmp.h use a local variable, last_vertex_last, to select the rules. In draw_gs_tmp.h and draw_so_emit_tmp.h, last_vertex_last is TRUE when the new settable flags is TRUE. However, in draw_pt_decompse.h, where the rules no longer matter, last_vertex_last is set to !(flatshade && flatshade_first). As for draw_pt_vcache_tmp.h, I am considering removing it and make vcache look more like varray except with index buffer buffer. I will try to work out the idea soon. > need it for clipping anyway. For clipping? -- o...@lunarg.com _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev