This shader does not compile with glsl2 and did with the old one
#version 110 void main() { gl_TexCoord[1] = gl_MultiTexCoord0*2-1; gl_Position = gl_Vertex; } The compiler gives the message: 0:5(38): error: Could not implicitly convert operands to arithmetic operator 0:5(40): error: Operands to arithmetic operators must be numeric If I change the #version 110 to #version 120 it works also this works too: #version 110 void main() { gl_TexCoord[1] = gl_MultiTexCoord0; gl_Position = gl_Vertex; } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev