https://bugs.freedesktop.org/show_bug.cgi?id=26224
Eric Anholt <e...@anholt.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #2 from Eric Anholt <e...@anholt.net> 2010-08-17 08:41:02 PDT --- I think your struct issues should be fixed with the glsl2 merge to Mesa master. Also, I stuffed your two shaders at the bottom into a shader_runner test, and it came out fine (after fixing the vec3 constructor to actually have 3 arguments). So this should be fixed now. If you've got issues with structure usage still, could you make a piglit shader_runner test for it? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev