On Fri, 2010-08-20 at 09:09 +0200, Luca Barbieri wrote: > > configs: Add -lstdc++ to default. > > Does this actually work if the application itself links to a different > version of libstdc++ such as libstdc++.so.5? > > If not, it might be necessary to use -lstdc++_pic to link to the PIC > static library version. > LLVM probably has the same problem too (but in this case I doubt > anyone ships a PIC static library of it).
This fixes the following error when trying to run glxinfo or glxgears with swrast. undefined symbol: __cxa_pure_virtual This looks more like C++ code linked with a C compiler. I did something similar with my D3D9 tests. Basically the idea was to avoid linking with libstdc++ and that specific function is what the compiler will call if you call a pure virtual function. I implemented it myself like this from looking at various people trying the same thing: #if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) # define INTERNAL __attribute__((visibility("internal"))) #else # define INTERNAL #endif extern "C" INTERNAL void __cxa_pure_virtual( void ) { while (1); } Assuming you don't call pure virtual functions (as in call them without overloading) this particular error handler will never be called anyway. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev