More concretely, as far as I can tell, the issue is that a fragment program reading both gl_PointCoord and gl_TexCoord[0] will get both translated to reads from GENERIC[0], which is broken unless the GL/GLSL restrict this somehow. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
- Re: [Mesa-dev] Mesa (master): r300g: fix gl_PointCoord keith whitwell
- Re: [Mesa-dev] Mesa (master): r300g: fix gl_PointC... Ian Romanick
- Re: [Mesa-dev] Mesa (master): r300g: fix gl_Po... Roland Scheidegger
- Re: [Mesa-dev] Mesa (master): r300g: fix g... Roland Scheidegger
- Re: [Mesa-dev] Mesa (master): r300g: fix g... Marek Olšák
- Re: [Mesa-dev] Mesa (master): r300g: f... Luca Barbieri
- Re: [Mesa-dev] Mesa (master): r30... Luca Barbieri
- Re: [Mesa-dev] Mesa (master): r30... Brian Paul
- Re: [Mesa-dev] Mesa (master):... Luca Barbieri
- Re: [Mesa-dev] Mesa (mast... Brian Paul
- Re: [Mesa-dev] Mesa (mast... Luca Barbieri
- Re: [Mesa-dev] Mesa (mast... Brian Paul
- Re: [Mesa-dev] Mesa (mast... Marek Olšák
- Re: [Mesa-dev] Mesa (mast... Roland Scheidegger
- Re: [Mesa-dev] Mesa (mast... Luca Barbieri
- Re: [Mesa-dev] Mesa (mast... Marek Olšák
- Re: [Mesa-dev] Mesa (mast... Ian Romanick
