> > Also, glewinfo[1] shows that there are a lot of OpenGL 2.0 and OpenGL > 3.0 specific functions available - shouldn't it be OpenGL 3.0 instead of > OpenGL 1.5? >
It can only return 3.0 if _all_ required 3.0 functionality is implemented. Similar thing exists in Apple land for example - currently all Apple drivers are OpenGL 2.1, even if they are only missing piece (GLSL 1.30) to be 3.0 compliant. -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info
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