Hi. I'm trying to use DRM to send raw RGB images to my console. My initial goal is just to send one simple RGB image to my screen, later on I want to send multiple buffers with different formats and wait for Vertical blanking to avoid tearing.
But I have a hard time figuring out how to allocate and use buffer objects with DRM. There seems to be little or no documentation of how to use DRM and buffer objects. Does anyone know about up-to-date documentation and/or some sample programs/snippets which illustrate how to use these things? Regards, Bjorn Augestad _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev