https://bugs.freedesktop.org/show_bug.cgi?id=30629
Summary: glDraw[Range]Elements end is out of bounds
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [email protected]
When running sauerbraten with some maps (e.g.: douze map or campaign -> Private
Stan Sauer -> Part II after going up the stairs, and advancing through the
ogre) and shaders enabled, sometimes walls disappear and I get the following
warnings:
Mesa warning: glDraw[Range]Elements(start 1204, end 1331, count 297, type
0x1403, indices=0x118e)
end is out of bounds (max=90) Element Buffer 11 (size 62088)
This should probably be fixed in the application.
Mesa warning: glDraw[Range]Elements(start 1204, end 1331, count 297, type
0x1403, indices=0x118e)
index=1331 is out of bounds (max=90) Element Buffer 11 (size 62088)
Skipping the glDrawRangeElements() call
...
This bug was reported on sauerbraten forum at:
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2242
but one developer think that this could be a mesa bug.
Tested with r300 and r300g.
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