On 10/07/2010 12:42 AM, Dave Airlie wrote:
Okay I've pushed another iteration of the gallium + mesa + softpipe +
r600g changes for accelerated stencil rendering to
http://cgit.freedesktop.org/~airlied/mesa/log/?h=gallium-stencil-export
Quick patch summary by area: I've marked two mesa ones as needing some
competent review.
Gallium:
add TGSI stencil semantic + capability
add support for S8X24_USCALED, X24S8_USCALED,
add sampler support for S8,
and format support only for X32_S8X24_USCALED
mesa:
add FRAG_RESULT_STENCIL
improve the texstore handlers for S8Z24 and Z24S8 (!!!!please review!!!!)
One question here: why does the code try to preserve any existing
depth/stencil bits in the target texture buffer? For example, if
we're putting depth values into a Z+Stencil texture, why do the
stencil bits matter? Or another way: under what circumstance would we
try to merge separate depth/stencil images into one Z+Stencil texture?
add a texstore handler for S8 (!!!!! please review !!!!!)
The inner-most for-loop could be a memcpy().
softpipe:
add support for using shader stencil references
mesa/st:
add an option to allow a texture format to be picked we can't render to (for S8)
use the shader stencil support to accel the drawpixels path
r600g:
add support for S8X24/X24S8, and S8
add support for writing stencil shader.
mesa: (need to write tests)(but I'd like to push without these if
possible and get back to them later).
add support for the GL extension to GLSL/mesa (!!!!! need GLSL review !!!!!)
I'm OK with merging this. I'm sure we can fix any regressions that
might pop up.
-Brian
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev