https://bugs.freedesktop.org/show_bug.cgi?id=31284
zhao jian <jian.j.z...@intel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- AssignedTo|mesa-...@lists.freedesktop. |i...@freedesktop.org |org | --- Comment #2 from zhao jian <jian.j.z...@intel.com> 2010-11-01 01:25:35 PDT --- And the GLSL spec 1.20 and 1.40 all had a section of uniform saying this: "The uniform qualifier can be used with any of the basic data types, or when declaring a variable whose type is a structure, or an array of any of these.If multiple shaders are linked together, then they will share a single global uniform name space. Hence,the types and initializers of uniform variables with the same name must match across all shaders that are linked into a single executable. It is legal for some shaders to provide an initializer for a particular uniform variable, while another shader does not, but all provided initializers must be equal." -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev