On Tue, Nov 2, 2010 at 7:54 PM, Alex Deucher <alexdeuc...@gmail.com> wrote: > On Tue, Nov 2, 2010 at 3:40 PM, Keith Whitwell <kei...@vmware.com> wrote: >> These were previously being left in the default (D3D) mode. This mean >> that triangles were drawn slightly incorrectly, but also because this >> state is relied on by the u_blitter code, all blits were half a pixel >> off. > > Looks good. Evergreen (evergreen_state.c) should be updated similarly.
I've got a few patches for evergreen but haven't set up hardware to test them yet... I can probably give it a shot tomorrow though. Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev