On Tue, Nov 2, 2010 at 7:54 PM, Alex Deucher <alexdeuc...@gmail.com> wrote:
> On Tue, Nov 2, 2010 at 3:40 PM, Keith Whitwell <kei...@vmware.com> wrote:
>> These were previously being left in the default (D3D) mode.  This mean
>> that triangles were drawn slightly incorrectly, but also because this
>> state is relied on by the u_blitter code, all blits were half a pixel
>> off.
>
> Looks good.  Evergreen (evergreen_state.c) should be updated similarly.

I've got a few patches for evergreen but haven't set up hardware to
test them yet...  I can probably give it a shot tomorrow though.

Keith
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