Hi Alex,

by the way I am playing around with iDCT and while doing so I have tried
to allocate an 8x8 texture through r600g, resulting in this error
message:
radeon 0000:01:00.0: texture bo too small (64 1024 2 0 -> 8126464 have
4194304)

Google shows up an patch with your name in it, do I need a kernel
update, or am I hitting a hard limit that a texture needs to be at least
65 pixels wide?

Christian.

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