Hi Alex, by the way I am playing around with iDCT and while doing so I have tried to allocate an 8x8 texture through r600g, resulting in this error message: radeon 0000:01:00.0: texture bo too small (64 1024 2 0 -> 8126464 have 4194304)
Google shows up an patch with your name in it, do I need a kernel update, or am I hitting a hard limit that a texture needs to be at least 65 pixels wide? Christian. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev