https://bugs.freedesktop.org/show_bug.cgi?id=31986
Summary: matrix operation broken Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: jiajia.zh...@intel.com Below shader failed on Calpella (i965) with mesa master: Probe at (0,0) Expected: 0.500000 0.500000 0.500000 0.500000 Observed: 0.501961 0.501961 0.000000 1.000000 PIGLIT: {'result': 'fail' } [require] GL >= 2.0 GLSL >= 1.10 [fragment shader] void main(void) { mat2 m = mat2(0.5, 0.5, 0.5, 0.5); m[0][0] = m[0][0] + 0.3; m[0][0] = m[0][0] - 0.3; gl_FragColor = vec4(m[0][0], m[0][1], m[1][0], m[1][1]); } [test] draw rect -1 -1 2 2 probe all rgba 0.5 0.5 0.5 0.5 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev