----- Original Message -----
> ))We don't want to require GL_ARB_ES2_compatibility. So i'll try to
> see how I can emulate this functionality on desktop OpenGL.
> 
> Hi Benoit,
> 
> Would you still use native GL ES support if available on the system ?
> GL ES is still the preferred path for the ATI/AMD proprietary drivers.

Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the 
best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do 
quite costly emulation in a few cases, especially when drawing with vertex 
attrib 0 array disabled).

Naive question --- how do we get a GL ES context: through GLX, or EGL?

Benoit
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