----- Original Message ----- > ))We don't want to require GL_ARB_ES2_compatibility. So i'll try to > see how I can emulate this functionality on desktop OpenGL. > > Hi Benoit, > > Would you still use native GL ES support if available on the system ? > GL ES is still the preferred path for the ATI/AMD proprietary drivers.
Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do quite costly emulation in a few cases, especially when drawing with vertex attrib 0 array disabled). Naive question --- how do we get a GL ES context: through GLX, or EGL? Benoit _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev