On Tue, 2011-01-25 at 01:13 -0800, stef...@starnberg-mail.de wrote: > Hi, > > i'm trying to get one of our testsuites running in VMWare > (VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE; OGL 2.1 Mesa > 7.7.1-DEVEL). > With the GDI backend everything works fine (tested in 7.7,7.8,7.10). > > I have a glsl shader that writes depth like > > void main() > { > vec4 v = texure2D(tex,gl_TexCoord[0].st); > > gl_FragColor = vec4(0,0,0,0); > gl_FragDepth = v.x; > } > > which doesn't work when running in VMWare's Mesa. > > Even a simple clear and readback of the depth buffer doesn't work, like: > glClearDepth(0.6f); > glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); > glReadPixels(0,0,m_Dim[0], m_Dim[1], GL_DEPTH_STENCIL_EXT, > GL_UNSIGNED_INT_24_8_EXT, tmpBufferInt); > or > glReadPixels(0,0,m_Dim[0], m_Dim[1], GL_DEPTH_COMPONENT, GL_FLOAT, > tmpBuffer); > > Both reads return all zeros. > > I don't know if VMWare's Mesa is a different branch and if this is the right > place to report those bugs (if it is a bug) > > Stefan
Stefan, What guest OS and host OS are you using? We can only comment here on the open sourced Linux OpenGL guest drivers. The typical procedure is to file a SR through http://www.vmware.com/support/contacts/ , which ensures the issue will be included in our internal bug database, and then triage and addressed in an eventual release. That said, I can advance that reading the depth-stencil buffer currently doesn't work on Windows hosts due to limitations that D3D9 API imposes on locking depth-stencil buffers. But it should work on Linux/MacOSX hosts. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev