https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #10 from Turo Lamminen <[email protected]> 2011-04-13 03:33:29 PDT --- (In reply to comment #9) > I don't see any shaders in that log that would need SM3.0. Yes, there is one > with 454 instructions, but that's still well within the limits of SM2.0b. I once tried this on Geforce FX-class hardware with Nvidia proprietary driver and it failed. This was quite a while ago so I don't remember what the exact error was. Might have been about too many temporaries. Or maybe the Nvidia driver was bullshitting me. The other reason for specifying SM3.0 was that the last driver available for GF FX did not support ARB_framebuffer_object which is necessary for this game. On ATI side they were dropping support for old hardware and mesa driver was not anywhere near ready. But if you can make Trine run on Shader Model 2.0 HW good for you :) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
