On 04/17/2011 12:59 PM, Eric Anholt wrote:
In the process of enabling ARB_texture_float on intel, I realized that
the way we were doing renderbuffer accessors (GetRow, PutRow, and
friends) was rather silly -- there was one version in the core, and a
spantmp2.h version in the driver. This moves some of our spans code
to using much easier-to-read functions in Mesa core, and fixes several
testcases along the way.
For the series:
Reviewed-by: Brian Paul <bri...@vmware.com>
Someday I'd love to overhaul all the renderbuffer/span stuff. There's
some redundancy between renderbuffers and texture images that I'd like
to see unified somehow too. It would be a big project.
-Brian
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