Le 18/04/2011 10:20, Dave Airlie a écrit : > On Mon, Apr 18, 2011 at 11:00 AM, Dave Airlie <airl...@gmail.com> wrote: >> From: Dave Airlie <airl...@redhat.com> >> >> This is a first step to decreasing the CPU usage, by decreasing how much >> stuff we pass to the GPU and hence to the kernel CS checker. >> >> This adds a check to see if the values we need to write are actually dirty, >> and avoids writing if they are. However certain register need to always >> be written so we add a new flag to say which ones should be always written >> if used. (Note this could probably be done cleaner with a larger refactoring, >> since I think the CONST_BUFFER_SIZE_PS/VS and CONST_CACHE_PS/VS might >> be better off as a special state). >> >> It also moves the need_bo to be a flags on the register now. >> >> With this, a frame of gears goes from emitting 3k dwords to emitting 2k >> dwords, >> and I'm sure it could get a lot smaller. >> >> TODO: >> Currently we flush if we have a BO, this could probably be improved. >> Drop the special flush flag and move the buffer size ps/vs to a special >> state. >> > > I've pushed a v2 of this to the r600g-dirty branch in my repo with > another couple of patches on top > > the v2 just fixes the evergreen paths. > > The other patches cause regressions, but decrease further the amount > of dwords per frame which should decrease time in the kernel parser, > just have to figure out the regressions. > > Dave. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Hello, I just test your branch, it breaks the 3 apps I tested : - glxgears, I do not see gears. I can see them quickly by moving the window at the border of my screen - nexuiz-sdl : the menu is break. (not tested ingame) - etqw : the menu is break too. In game, I have "phantom" frame. This is hard to describe, and I have no screenshots to show you exactly. To sum up, I have the impression that the frames are mixed. I will test your future patches (if any). Benjamin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev