On 05/02/2011 09:50 AM, Marek Olšák wrote:
It's just an alias of the ARB variant with some GLSL compiler changes.
---
  src/glsl/glsl_parser_extras.cpp |   10 ++++++++++
  src/glsl/glsl_parser_extras.h   |    2 ++
  src/glsl/ir_variable.cpp        |   20 ++++++++++++++++++++
  src/mesa/main/extensions.c      |    1 +
  4 files changed, 33 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 5bb3a6f..18bff88 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE 
*name_locp,
        state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
        state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
        unsupported = !state->extensions->AMD_conservative_depth;
+   } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
+      state->AMD_shader_stencil_export_enable = (ext_mode != 
extension_disable);
+      state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
+
+      /* This extension is only supported in fragment shaders.
+       * Both the ARB and AMD variants share the same ARB flag
+       * in gl_extensions.
+       */
+      unsupported = (state->target != fragment_shader)
+        || !state->extensions->ARB_shader_stencil_export;
     } else if (strcmp(name, "GL_OES_texture_3D") == 0&&  state->es_shader) {
        state->OES_texture_3D_enable = (ext_mode != extension_disable);
        state->OES_texture_3D_warn = (ext_mode == extension_warn);
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 6df0e16..f914765 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
     unsigned ARB_shader_stencil_export_warn:1;
     unsigned AMD_conservative_depth_enable:1;
     unsigned AMD_conservative_depth_warn:1;
+   unsigned AMD_shader_stencil_export_enable:1;
+   unsigned AMD_shader_stencil_export_warn:1;
     unsigned OES_texture_3D_enable:1;
     unsigned OES_texture_3D_warn:1;
     /*@}*/
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index f357717..b848769 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -767,6 +767,22 @@ generate_ARB_shader_stencil_export_variables(exec_list 
*instructions,
  }

  static void
+generate_AMD_shader_stencil_export_variables(exec_list *instructions,
+                                            struct _mesa_glsl_parse_state 
*state,
+                                            bool warn)
+{
+   /* gl_FragStencilRefAMD is only available in the fragment shader.
+    */
+   ir_variable *const fd =
+      add_variable(instructions, state->symbols,
+                  "gl_FragStencilRefAMD", glsl_type::int_type,
+                  ir_var_out, FRAG_RESULT_STENCIL);
+
+   if (warn)
+      fd->warn_extension = "GL_AMD_shader_stencil_export";
+}
+
+static void
  generate_120_fs_variables(exec_list *instructions,
                          struct _mesa_glsl_parse_state *state)
  {
@@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
     if (state->ARB_shader_stencil_export_enable)
        generate_ARB_shader_stencil_export_variables(instructions, state,
                                                   
state->ARB_shader_stencil_export_warn);
+
+   if (state->AMD_shader_stencil_export_enable)
+      generate_AMD_shader_stencil_export_variables(instructions, state,
+                                                  
state->AMD_shader_stencil_export_warn);
  }

  void
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index beec70a..1062cde 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -260,6 +260,7 @@ static const struct extension extension_table[] = {
     { "GL_3DFX_texture_compression_FXT1",           
o(TDFX_texture_compression_FXT1),           GL,             1999 },
     { "GL_AMD_conservative_depth",                  o(AMD_conservative_depth), 
                 GL,             2009 },
     { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend), 
                 GL,             2009 },
+   { "GL_AMD_shader_stencil_export",               
o(ARB_shader_stencil_export),               GL,             2009 },
     { "GL_APPLE_client_storage",                    o(APPLE_client_storage),   
                 GL,             2002 },
     { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable), 
                 GL,             2006 },
     { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),    
                 GL,             2002 },

Does the ARB/AMD extension also need to be enabled in src/glsl/main.cpp for bootstrapping the compiler? I'm not clear on that myself.

Otherwise, Reviewed-by: <bri...@vmware.com>

You might want to wait for Ian or Eric to take a look too.

-Brian
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