On 06/07/2011 11:26 AM, Jeremy Huddleston wrote:
On Jun 7, 2011, at 1:01 PM, Jeremy Huddleston wrote:
On Jun 7, 2011, at 12:01 PM, Jeremy Huddleston wrote:
So what is the proper fix here? How should libOSMesa be getting built?
Should libmesa.a be providing those stubs (rather than my change which put them
in mesa/osmesa)? Should the stubs be getting exported by libGL? Should
GetHistogramEXT be exported by libGL?
Based on my understanding, it seems like we should bring these stubs into
libmesa.a (and remove them from mesa/xlib). Does that sound right?
Actually... I'm perplexed about another issue here... why is libOSMesa linking
against both libglapi and libGL?
It seems like the only things resolving into libGL are the stub symbols missing
in libglapi. If we provide them in osmesa, why does libOSMesa need to link
against libGL at all?
Similarly, libOSMesa seems to build fine if I just don't include libglapi.a and
let it resolve those calls into libGL (which it can re-export to provide the
gl* entry points). This of course requires libGL to be glapi-aware (which
glx/apple isn't yet).
As is, including libglapi.a in libOSMesa and in libGL will result in two copies
of libglapi existing in memory which seems like a recipe for disaster since
there will be two different dispatch tables, etc. Perhaps this isn't a problem
on systems with flat namespaces, but on darwin, it is.
Ok, I see what is happening. configs/darwin bitrotted and included the -lGL,
but other configs have since removed that. It looks like I should just remove
-lGL from OSMESA_LIB_DEPS in addition to the other changes that I've already
sent for osmesa.c
It looks like -lGL is still done in default, beos, and aix ... so someone might
want to update those as well...
At one time, I had things set up so that one libGL.so contained both
the GLX and OSMesa interfaces. An app could create a context of each
time and freely switch between them with glX/OSMesa-MakeCurrent(). A
while back this got changed so the OSMesa stuff lives in its own
libOSMesa.so library.
At first glance, I'd suggest just omitting all the OSMesa stuff on
Darwin for now.
-Brian
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