On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher <alexdeuc...@gmail.com> wrote: > On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger <srol...@vmware.com> > wrote: >> Am 21.06.2011 20:59, schrieb Sven Arvidsson: >>> This change broke a whole lot of stuff on r600g, for example Unigine >>> Heaven: >>> >>> shader uses too many varying components (36 > 32) >> >> It looks like the r600g driver claims to only support 10 varyings, which >> the state tracker reduces to 8 (as it subtracts the supposedly included >> color varyings). >> At first sight I can't quite see why it's limited to 10, all r600 chips >> should be able to handle 32 (dx10 requirement) but of course the driver >> might not (mesa itself is limited to 16 it seems). If it worked just >> fine before that suggests it indeed works just fine with more... >> Someone more familiar with the driver should be able to tell if it's >> safe to increase the limit to 32 (the state tracker will cap it to 16). > > The hardware definitely supports 32. I'm not sure why it's currently > set to 10; I don't see any limitations in the code off hand. > > Alex
IIRC it's just cut & paste from r300g it can be safely bump Cheers, Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev