Is there a good reason not to build the internal glsl_compiler (in mesa/src/glsl) and link it with builtin_function.o? It is currently being built with builtin_stubs.o.

I can understand why builtin_compiler uses builtin_stubs.o instead of builtin_function.o (to avoid conflicts while building builtin_functions.cpp, which is why builtin_compiler exists in the first place). But we build BOTH builtin-compiler and glsl_compiler, and having the latter build with actual builtin functions instead of nothing makes it useful to debug the code generated by the builtin functions (as well as other tests that rely on the builtin functions).

TIA

cheers, danm



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