On Sat, 9 Jul 2011 09:01:07 -0700, Chad Versace <c...@chad-versace.us> wrote: > If the height of the stencil buffer were odd, then we allocated a region > whose height was too small --- `height / 2` rather than > `height / 2 + height % 2`.
Generally this is written "(height + 1) / 2" or "ALIGN(height, 2) / 2". So, did the math end up working out so that Y tiling the W buffer was easier?
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