On 19 July 2011 21:39, tom fogal <tfo...@sci.utah.edu> wrote:
> I think you have misinterpreted my question.
>
> Why not just have glGetString's prototype be:
>
> const char* glGetString(GLenum);
>
> ? Then (sans the missing const :), your code below would work on *all*
> platforms, MIPSpro or not, with or without a cast.
>
IIRC the idea was for the GL spec to be language independent, or
something along those lines.
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