On 26 July 2011 01:02, Eric Anholt <[email protected]> wrote: > I don't see that, because the while (buf < MaxDrawBuffers) loop would > notice the change from COLOR1 -> NONE. That loop doesn't happen because n == 1 for {COLOR0} (as opposed to {COLOR0, NONE}). Perhaps we should always explicitly set any remaining buffers to NONE though. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
- [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if t... Henri Verbeet
- Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffe... Eric Anholt
- Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawb... Henri Verbeet
- Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_d... Eric Anholt
- Re: [Mesa-dev] [PATCH 1/1] mesa: Call updat... Henri Verbeet
- Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffe... Ian Romanick
