On 08/03/2011 11:44 PM, Marek Olšák wrote:
That code drops performance in Unigine Heaven and Tropics by a factor of 10. That's too crazy even for a debug build.NOTE: This is a candidate for the 7.11 branch. --- src/mesa/vbo/vbo_exec_array.c | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index b908d5a..32ce0e4 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, if (0) _mesa_print_arrays(ctx); -#ifdef DEBUG /* 'end' was out of bounds, but now let's check the actual array * indexes to see if any of them are out of bounds. */ - { + if (0) { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); if (max>= ctx->Array.ArrayObj->_MaxElement) { @@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, * upper bound wrong. */ } -#endif /* Set 'end' to the max possible legal value */ assert(ctx->Array.ArrayObj->_MaxElement>= 1);
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
