On 08/03/2011 05:07 PM, Paul Berry wrote: > At least one of the invariants verified by IR validation concerns the > relative ordering of toplevel constructs in the IR: references to > global variables must come after the declarations of those global > variables. > > Since linking affects the ordering of toplevel constructs in the IR, > it's possible that a bug in the linker will cause invalid IR to be > generated, even if all the pre-linked shaders are valid. (In fact, > such a bug currently exists. I'll submit a follow-up patch which > fixes it.) > > Bugs like this are easily masked by further optimization passes, > particularly inlining. So to make them easier to track down, this > patch addes an IR validation step right after linking, and before > final optimization occurs. The validation only occurs on debug > builds.
Really surprised to see that we weren't doing this. It absolutely should happen. Though, I agree with Eric...reorder them so this becomes patch #2. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev