Am 09.08.2011 13:10, schrieb Rudolf Polzer: > As for compression: the compressed format is basically "each 4x4 block is a > 2-color optimum palette image". Similar schemes have existed way before S3TC > […]
See Beers et al., "Rendering from compressed textures" in the SIGGRAPH '96 proceedings for the AFAIK first use of this technique in texture compression. Philipp _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev