On 12/08/2015 06:55 AM, Timothy Arceri wrote:
On Tue, 2015-12-08 at 15:21 +1100, Timothy Arceri wrote:
On Tue, 2015-12-08 at 10:55 +1100, Timothy Arceri wrote:
On Mon, 2015-12-07 at 11:29 +0200, Tapani Pälli wrote:
This will be used for validating SSO pipeline where all active
stages
in linked programs should be in use when rendering.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/mtypes.h      |  2 ++
  src/mesa/main/pipelineobj.c | 39
+++++++++++++++++++++++++++++++++++++++
  2 files changed, 41 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fa7ead0..d5a22c9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2824,6 +2824,8 @@ struct gl_pipeline_object
     GLboolean Validated;                 /**< Pipeline Validation
status */
GLchar *InfoLog;
+
+   uint8_t ActiveStages;                /**< Stages used,
(glUseProgramStages) */
  };
/**
diff --git a/src/mesa/main/pipelineobj.c
b/src/mesa/main/pipelineobj.c
index 6710d0d..c510ee8 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -218,6 +218,43 @@ _mesa_reference_pipeline_object_(struct
gl_context *ctx,
     }
  }
+static GLenum
+shader_bit_from_shader_stage(gl_shader_stage stage)
+{
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      return GL_VERTEX_SHADER_BIT;
+   case MESA_SHADER_FRAGMENT:
+      return GL_FRAGMENT_SHADER_BIT;
+   case MESA_SHADER_GEOMETRY:
+      return GL_GEOMETRY_SHADER_BIT;
+   case MESA_SHADER_TESS_CTRL:
+      return GL_TESS_CONTROL_SHADER_BIT;
+   case MESA_SHADER_TESS_EVAL:
+      return GL_TESS_EVALUATION_SHADER_BIT;
+   case MESA_SHADER_COMPUTE:
+      return GL_COMPUTE_SHADER_BIT;
+   default:
+      unreachable("bad value in
_mesa_shader_bit_from_shader_stage()");
+   }
+}
+
+static void
+update_active_pipeline_stages(struct gl_pipeline_object *pipe,
+                              struct gl_shader_program *shProg,
+                              GLbitfield stages)
+{
+   unsigned i;
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      if ((stages & shader_bit_from_shader_stage(i)) != 0) {
+         if (shProg && shProg->ActiveStages & (1 << i))
+            pipe->ActiveStages |= (1 << i);
+         else
+            pipe->ActiveStages &= ~(1 << i);
+      }
+   }
I think you could do most of the validation at this point which
would
reduce the amount of work required during rendering. You also have
forgotten about GL_ALL_SHADER_BITS.
No you didn't I was just looking at to code for to long :P However
unless I'm missing something I believe my other comments are still
valid.

For example could you do something like this?

Note: You would need to call this function after the
  _mesa_use_shader_program() calls.

unsigned i;
unsigned j;

for (i = 0; i < MESA_SHADER_STAGES; i++) {
    if (!pipe->CurrentProgram[i]) {
       struct gl_shader_program *shProg = pipe->CurrentProgram[i];
       for (j = 0; j < MESA_SHADER_STAGES; j++) {
          if (!shProg->_LinkedShaders[j])
          continue;

          /* Make sure that any shader stage is also used in the
pipeline */
          if (shProg != pipe->CurrentProgram[j]) {
             pipe->ValidProgramUse = false;
             return;
          }
       }
    }

    pipe->ValidProgramUse = true;
}
Thinking about this some more you would also need to revalidate if the
program has been relinked. I guess ValidProgramUse could be stored for
each program object rather than just for the pipe, then you could loop
over the stages in patch 3 and only do the full validation check when
  ValidProgramUse is false (you would reset to false on a relink).

Relink is handled by having ActiveStages mask in gl_shader_program (1st patch) that changes during linking and then this validation will fail.

There is also case where linking fails to program which is not set active, I have a patch for this that uses the mask also here, did not include it yet in the series since it was not quite ready at that time:

http://cgit.freedesktop.org/~tpalli/mesa/commit/?h=fix_sso&id=cffd08b93f56244ec7f7fbbca69d7f0d6d0a6243

I'm also just about to add another comment to patch 3 as I think your c
urrent patch will miss some use cases.

+}
+
  /**
   * Bound program to severals stages of the pipeline
   */
@@ -311,6 +348,8 @@ _mesa_UseProgramStages(GLuint pipeline,
GLbitfield stages, GLuint program)
        }
     }
+ update_active_pipeline_stages(pipe, shProg, stages);
+
     /* Enable individual stages from the program as requested by
the
      * application.  If there is no shader for a requested stage
in
the
      * program, _mesa_use_shader_program will enable fixed
-function
processing
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