The following changes since commit a13b14930d94b024160fe17814e091356d07f7fb:

  llvmpipe: fix fp64 inputs to geom shader. (2015-12-09 13:56:39 +1000)

are available in the git repository at:

https://github.com/victoredwardocallaghan/mesa-GLwork.git softpipe-ARB_viewport_array

for you to fetch changes up to 04e17cf34ba04f99e2536f2e598a2ee7d8bb1237:

softpipe: Update GL3.txt doc with GL_ARB_viewport_array support (2015-12-09 15:09:17 +1100)

----------------------------------------------------------------
Edward O'Callaghan (2):
      softpipe: implement some support for multiple viewports
      softpipe: Update GL3.txt doc with GL_ARB_viewport_array support

 docs/GL3.txt                                      |  2 +-
 src/gallium/drivers/softpipe/sp_context.h         |  9 ++-
 src/gallium/drivers/softpipe/sp_quad.h            |  1 +
 src/gallium/drivers/softpipe/sp_quad_depth_test.c |  5 +-
 src/gallium/drivers/softpipe/sp_screen.c          |  2 +-
 src/gallium/drivers/softpipe/sp_setup.c           | 49 +++++++++++----
 src/gallium/drivers/softpipe/sp_setup.h           |  5 ++
 src/gallium/drivers/softpipe/sp_state_clip.c      | 15 +++--
src/gallium/drivers/softpipe/sp_state_derived.c | 76 +++++++++++++++--------
 src/gallium/drivers/softpipe/sp_surface.c         |  4 +-
 10 files changed, 114 insertions(+), 54 deletions(-)


On 2015-12-09 15:16, Edward O'Callaghan wrote:
This fixes my initial attempt so that piglit now passes 14/14. Thanks
to a couple of tips from Roland in the previous patch I was able to
fix the remaining issue. This should be golden now.

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