This is to prevent shader-db regressions from D <-> UD conversions in deref
add+mul chains caused by using MOV_INDIRECT.
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 5e8acec..bf446d2 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -174,7 +174,7 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder
&bld,
* CSE can later notice that those loads are all the same and eliminate
* the redundant ones.
*/
- fs_reg vec4_offset = vgrf(glsl_type::int_type);
+ fs_reg vec4_offset = vgrf(glsl_type::uint_type);
bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf));
int scale = 1;
--
2.5.0.400.gff86faf
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