From: Brian Paul <bri...@vmware.com> No driver used the eject function, or set the validate hook that made that function do anything. --- src/mesa/swrast/s_context.c | 79 ------------------------------------------- 1 files changed, 0 insertions(+), 79 deletions(-)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 4434f11..792b528 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -417,84 +417,6 @@ _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); } - -/** - * Make sure we have texture image data for all the textures we may need - * for subsequent rendering. - */ -static void -_swrast_validate_texture_images(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint u; - - if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) { - /* no textures enabled, or no way to validate images! */ - return; - } - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; - ASSERT(texObj); - if (texObj) { - GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - for (face = 0; face < numFaces; face++) { - GLint lvl; - for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { - struct gl_texture_image *texImg = texObj->Image[face][lvl]; - if (texImg && !texImg->Data) { - swrast->ValidateTextureImage(ctx, texObj, face, lvl); - ASSERT(texObj->Image[face][lvl]->Data); - } - } - } - } - } - } -} - - -/** - * Free the texture image data attached to all currently enabled - * textures. Meant to be called by device drivers when transitioning - * from software to hardware rendering. - */ -void -_swrast_eject_texture_images(struct gl_context *ctx) -{ - GLuint u; - - if (!ctx->Texture._EnabledUnits) { - /* no textures enabled */ - return; - } - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; - ASSERT(texObj); - if (texObj) { - GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - for (face = 0; face < numFaces; face++) { - GLint lvl; - for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { - struct gl_texture_image *texImg = texObj->Image[face][lvl]; - if (texImg && texImg->Data) { - _mesa_free_texmemory(texImg->Data); - texImg->Data = NULL; - } - } - } - } - } - } -} - - - static void _swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) { @@ -640,7 +562,6 @@ _swrast_validate_derived( struct gl_context *ctx ) if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { _swrast_update_texture_samplers( ctx ); - _swrast_validate_texture_images(ctx); } if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev