This is useful if you want to clone a single function_impl if, for instance, you wanted to do function inlining. --- src/glsl/nir/nir.c | 37 ++++++++++++++++++++++++------------- src/glsl/nir/nir.h | 2 ++ 2 files changed, 26 insertions(+), 13 deletions(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index 13de29d..12bd30f 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -254,16 +254,11 @@ cf_init(nir_cf_node *node, nir_cf_node_type type) } nir_function_impl * -nir_function_impl_create(nir_function *function) +nir_function_impl_create_bare(nir_shader *shader) { - assert(function->impl == NULL); - - void *mem_ctx = ralloc_parent(function); + nir_function_impl *impl = ralloc(shader, nir_function_impl); - nir_function_impl *impl = ralloc(mem_ctx, nir_function_impl); - - function->impl = impl; - impl->function = function; + impl->function = NULL; cf_init(&impl->cf_node, nir_cf_node_function); @@ -271,17 +266,16 @@ nir_function_impl_create(nir_function *function) exec_list_make_empty(&impl->registers); exec_list_make_empty(&impl->locals); - impl->num_params = function->num_params; - impl->params = ralloc_array(mem_ctx, nir_variable *, impl->num_params); - + impl->num_params = 0; + impl->params = NULL; impl->return_var = NULL; impl->reg_alloc = 0; impl->ssa_alloc = 0; impl->valid_metadata = nir_metadata_none; /* create start & end blocks */ - nir_block *start_block = nir_block_create(mem_ctx); - nir_block *end_block = nir_block_create(mem_ctx); + nir_block *start_block = nir_block_create(shader); + nir_block *end_block = nir_block_create(shader); start_block->cf_node.parent = &impl->cf_node; end_block->cf_node.parent = &impl->cf_node; impl->end_block = end_block; @@ -293,6 +287,23 @@ nir_function_impl_create(nir_function *function) return impl; } +nir_function_impl * +nir_function_impl_create(nir_function *function) +{ + assert(function->impl == NULL); + + nir_function_impl *impl = nir_function_impl_create_bare(function->shader); + + function->impl = impl; + impl->function = function; + + impl->num_params = function->num_params; + impl->params = ralloc_array(function->shader, + nir_variable *, impl->num_params); + + return impl; +} + nir_block * nir_block_create(nir_shader *shader) { diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 562c5c5..d862bcc 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1639,6 +1639,8 @@ nir_variable *nir_local_variable_create(nir_function_impl *impl, nir_function *nir_function_create(nir_shader *shader, const char *name); nir_function_impl *nir_function_impl_create(nir_function *func); +/** creates a function_impl that isn't tied to any particular overload */ +nir_function_impl *nir_function_impl_create_bare(nir_shader *shader); nir_block *nir_block_create(nir_shader *shader); nir_if *nir_if_create(nir_shader *shader); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev