On Thu, Dec 31, 2015 at 3:30 AM, Nicolai Hähnle <[email protected]> wrote: > From: Nicolai Hähnle <[email protected]> > > This will allow us to send shader debug info via the context's debug callback.
Could we please pass struct pipe_debug_callback to si_shader_create instead of si_context? This is defensive programming - the compilation shouldn't depend on any context state, so it shouldn't receive si_context. Thanks, Marek _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
