On 08/16/2011 07:06 AM, vlj wrote:
From: Vincent Lejeune<v...@ovi.com>

This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.


Do you have any quatitative data on performance improvements you have actually seen? What sort of perf improvements should we expect?

cheers, danm

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