On 01/08/2016 11:17 AM, Timothy Arceri wrote:
On Fri, 2016-01-08 at 08:20 +0200, Tapani Pälli wrote:
Linker missed a check for situation where we exceed max amount of
uniform locations with explicit + implicit locations. Patch adds this
check to already existing iteration over uniforms in linker.
Fixes following CTS test:
ES31-CTS.explicit_uniform_location.uniform-loc-negative-link-max
-num-of-locations
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/glsl/linker.cpp | 17 +++++++++++++++--
1 file changed, 15 insertions(+), 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7a18523..ef23b36 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3130,6 +3130,7 @@ check_explicit_uniform_locations(struct
gl_context *ctx,
return;
}
+ unsigned entries_total = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
@@ -3138,8 +3139,12 @@ check_explicit_uniform_locations(struct
gl_context *ctx,
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
- if (var && (var->data.mode == ir_var_uniform &&
- var->data.explicit_location)) {
+ if (!var || var->data.mode != ir_var_uniform)
+ continue;
+
+ entries_total += var->type->is_array() ? var->type->length
: 1;
+
+ if (var->data.explicit_location) {
bool ret;
if (var->type->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh,
var);
@@ -3153,6 +3158,14 @@ check_explicit_uniform_locations(struct
gl_context *ctx,
}
}
+ /* Verify that total amount of entries for explicit and implicit
locations
+ * is less than MAX_UNIFORM_LOCATIONS.
+ */
+ if (entries_total >= ctx
->Const.MaxUserAssignableUniformLocations) {
+ linker_error(prog, "count of uniform locations >=
MAX_UNIFORM_LOCATIONS"
+ "(%u >= %u)", entries_total,
+ ctx->Const.MaxUserAssignableUniformLocations);
+ }
I think this check would be better in link_assign_uniform_locations()
because check_explicit_uniform_locations() is called before arrays are
resized via update_array_sizes()
Also in link_assign_uniform_locations() there is already a count of
uniform locations.
See: const unsigned num_uniforms = uniform_size.num_active_uniforms;
That function can't currently fail and it does not know the max no of
uniforms so it was easier to plug here. I can move it there but it
requires changing the function signature a bit, I guess not that big
deal though.
delete uniform_map;
}
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev