On 01/11/2016 02:48 PM, Matt Turner wrote:
> NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's
> ir_binop_bfm takes <bits> as src0 and <offset> as src1.

All the questions...

Is the ordering of the operands documented anywhere?  I was only able to
deduce this by looking at glsl_to_nir.cpp (and then
ir_constant_expression.cpp).  Also notice that ir_binop_bfm is also
woefully underdocumented. :(

Is there a test case that hits this?

It looks like this code has existed since January 2015.  Should this be
tagged for stable?

Either way, this patch is

Reviewed-by: Ian Romanick <[email protected]>

> ---
>  src/glsl/nir/nir_opcodes.py | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/glsl/nir/nir_opcodes.py b/src/glsl/nir/nir_opcodes.py
> index d31507f..398ae50 100644
> --- a/src/glsl/nir/nir_opcodes.py
> +++ b/src/glsl/nir/nir_opcodes.py
> @@ -512,7 +512,7 @@ binop_horiz("pack_half_2x16_split", 1, tuint, 1, tfloat, 
> 1, tfloat,
>              "pack_half_1x16(src0.x) | (pack_half_1x16(src1.x) << 16)")
>  
>  binop_convert("bfm", tuint, tint, "", """
> -int offset = src0, bits = src1;
> +int bits = src0, offset = src1;
>  if (offset < 0 || bits < 0 || offset + bits > 32)
>     dst = 0; /* undefined per the spec */
>  else
> 

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